but I haven’t yet been able to easily use them in Axure. Lottie animations show great promise and have the ability to start, pause, reset, scale, recolor, etc. You can instantly jump to any frame or timecode, start, pause, reset, etc. Search the forums for ways to show an HTML5 video without user controls and control it with javascript. You can gain more control by converting your GIF to an MP4 and/or saving your source as a video. Or, you can create “sub-loops” by saving out various frames and creating a dynamic panel with multiple states containing your different GIFs and/or animation frames. You can use the same methods above with a “loop once” version of your GIF and a “loop forever” version. Then, set the selected style to your animated GIF and you can start/reset it by toggling the selected state. So, just drag in your animated GIF, right-click it, select “Crop Image” then click the “Crop” button in upper right without moving the crop handles. When you set it to “unselected” it will look like it resets and stops.Īnother way to create a static image of the first frame of a GIF is to crop it in Axure. When you set the image to “selected” it will animate. When you create your GIF animations, save the first frame as a PNG or static GIF. You can create a custom “image loop” by starting with a static image, then setting its selected style to an animated GIF. This is my recommended way to control GIF animation. Each time you change the selected state, the GIF file will reload and start from the beginning. Then create a selected style by importing that same GIF file. You can reset an animated GIF with a “set selected / set unselected” method. Do this with the “Set Image” action and import the same image file to your image widget. ![]() You can restart/reset an animated GIF by loading that same image again. Some things I’ve found that help control animations: I imagine this has to do with the way the browser handles GIFs, so behaviors may vary across browsers and OSs. But, I’ve discovered a few tricks that can help. So, you can’t just show a GIF then hide it to stop or reset it. It will keep running even when it is later hidden. What gets frustrating is once an animated GIF starts, it’s off and running in a ballistic fashion. Likewise, if you have an image widget in a non-default state of a dynamic panel (not the top-most state) then its animation will not start until that state is set (and image is visible.) This even works if you set the image to be visible but with an opacity of 0% and then later set its opacity to 1% or greater. So, if you have an image widget that is hidden by default, the animation will not start until it is set to “visible”. In general, a GIF animation starts not on page load, but when it first becomes visible. The plugin loadImg.js contains the following code.Yeah, using animated GIFs in Axure can be tricky… You can change the ‘img’ to any div or class on which you want to show the spinner while it is loading. The loadImg.js contains the plugin which will automatically detect the images on the page and hides it while the images are not loaded completely. ![]() How to show loading gif while actual image is loading – Very simple method. Let’s learn how to show a loading icon over each image on your site while the image is loading, using jQuery. Many of you have been searching for a way to show a loading gif while actual image is being loaded or show a spinner gif while an HTML element or div is being loaded. paste this code under the head tag or in a separate js file.Īll done, now reload your page and it will show a loading icon. Now add some jQuery to show the pre-loading icon when the page is loading and hide when it has finished loading. If it's not present, don't show loader */ * Paste this css to your style sheet file or under head tag */ ![]() Add some CSS to show the icon and bring it in the middle of the page. How to show a Responsive loading icon or image while page loads.Ģ.
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